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WHAT I DO
AND
HOW I DO IT

 I am constantly working to learn and sharpen skills to improve the way I work. My process evolves and adapts with each new project so that the best possible result can be achieved. 

THIS IS MY TOOL KIT

 RESEARCH 

  • Understanding the project, problem, client, and user. 

  • Finding existing solutions and information on comparable problems. 

  • Look to seemingly unrelated sources for inspiration. 

  • Develop project workflow.

  • Understanding the tools needed to achieve the best result. 

  • Product breakdowns and competitor analysis. 

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  • Define design direction.

  • Develop underlying story.

  • Create meaning and emotional value.

  • Define mood, aesthetic, and experience. 

 CONCEPT 

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 IDEATE 

  • Quickly explore a multitude of ideas and design directions through sketches and illustrations. 

  • Roughly define different use cases, functions, and aesthetics.

  • visually document and connect different areas of research. 

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 EXPERIMENT 

  • Develop radical ideas and solutions.

  • Create new avenues of thinking and inspiration.

  • Test new tools, methods, and materials. 

  • Turn trends on their head

  • Redefine from the ground up.

  • Make the the infeasible, feasible.

 MODEL 

  • Surface modelling

  • Solid modelling

  • Poly modelling

  • Procedural modeling

  • Digital sculpting

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  • 3D rendering

  • 3D animation

  • Illustration (digital and tradition)

  • Photo Manipulation. 

 VISUALIZE 

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PROTOTYPE

  • Quick mockups using a variety of mediums

  • Rapid prototyping.

  • Aesthetic prototypes 

  • Functional prototypes. 

  • Wire frame models.

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TEST

  • Define and develop test parameters, method and procedure.

  • Ergonomic testing. 

  • Function testing.

  • Endurance testing.

  • UX testing.

  • Focus group testing.

  • Computer simulation and mathematical models.

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 REFINE 

  • Color, Material, Finish

  • Ensure cohesive design language, identity, and semantics. 

  • Mitigate superfluous design details and features. 

  • Create more pleasing design through fine adjustments to aesthetic details.

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 PITCH 

  • Project fitted presentation and pitch strategy.

  • Communicating essential information and key points to clients and stakeholders.

  •  Captivating interest through engaging visuals and dialog.

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 ENGINEER 

  • Asses risks and define failure modes

  • Optimize design for manufacturing. 

  • Life cycle analysis. 

  • Communication between departments and manufacturers. 

  • Technical problem solving. 

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 MARKET 

  • Develop branding and packaging.  

  • Create visually striking promotional content.

  • Connect to target demographic through meaningful narratives. 

  • Development of displays, exhibits, and experiences. 

EVERY STEP CAN BE REPEATED
EXPAND CONTRACT EXPAND CONTRACT

CONTACT

Benjamin Mastroianni

+46 73 981 75 55

© 2021 Benjamin Mastroianni / All Rights Reserved

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